![]() For instance, if you want to go for an overkill setup, a dual GeForce RTX 3090 connected with the NVLink, the final amount of memory available for your scenes in Blender will be 48 GB. To connect the cards, you need an additional piece of hardware called a bridge. Note for Windows version: before installing MeshLab 2020.03. A new technology from NVIDIA called NVLink is different and can make multiple cards work like a single one. In this version we introduce support to several file formats (.gltf. ![]() The main problem with that solution in Cycles, when using “old” interfaces like SLi (for NVIDIA), is that your GPUs would still act as two different cards. Each GPU could handle part of the rendering, which cut in half your render times in many cases. ![]() Today, you could easily use more than one GPU for a rendering in Cycles, which would split the load. One crucial field for architectural visualization that is about to get some significant updates is Cycles when working with multiple GPUs. For example, 8k, 4k, 2k, and 1k image textures take up respectively 256MB, 64MB, 16MB and 4MB of memory. One way to reduce memory usage is by using smaller resolution textures. There are two ways to solve this problem: For massive scenes requiring a lot of memory, it is an incredible resource. If you use less memory/video memory, Blender may take a long time to complete rendering or it appears CUDA error: Out of memory.
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